What You Should Know: TRIPP, a global XR wellness company, announced the completion of TRIPP PsyAssist’s Phase 1 Proof Of Concept (POC) Feasibility Study. The first phase of the breakthrough study shows virtual reality (VR) as an effective tool to help patients prepare for ketamine-assisted therapy Research Background The study focuses on investigating the effects of a Virtual Reality (VR) experience before Ketamine dosing and was conducted at the esteemed Kadima
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Therapeutic Virtual Reality
GigXR to Develop Holographic Simulation Training for Combat Care
What You Should Know: Today, global holographic healthcare training providers, GigXR, announce a second Phase II Small Business Innovative Research (SBIR) contract to develop holographic simulation training for the 354th Medical Group United States Air Force (USAF).The contract signifies another step forward for XR as a means to deliver hyper-realistic, immersive training tools. GigXR has been selected to create Tactical Combat Casualty Care (TCCC) training built for its TIME
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TRIPP Partners w/ Carnegie Mellon Psychologists on VR-Guide Meditations
What You Should Know: - TRIPP, the award-winning global XR wellness company, announced an investment and partnership in Equa Health, the company bringing a clinically validated approach to mindfulness training. - Through the partnership, TRIPP will leverage Equa Health’s mindfulness approach, developed over 15 years with research from Carnegie Mellon University, to launch a series of clinically validated meditations in virtual reality. A combination of science and XR technology, the
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BehaVR & Oxford VR Merge, Raises $13M for VR Delivery Platform
What You Should Know: - Virtual reality mental and behavioral health companies BehaVR and OxfordVR today announced their merger, supported by an initial $13M in Series B funding led by Optum Ventures and Oxford Science Enterprises, with participation from Confluent Health, Accenture Ventures, Chrysalis Ventures and Thornton Capital. - Uniting under the BehaVR brand, digital therapeutic companies BehaVR and OxfordVR will deliver comprehensive virtual reality-based treatments for mental and
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Penumbra Launches First Hands-Free, Full-Body VR for Rehab
What You Should Know: - Penumbra, Inc., a global healthcare company focused on innovative therapies, today announced the first full-body, non-tethered immersive virtual reality (VR) healthcare offering. - The latest REAL® System y-Series is the only platform to use upper and lower body sensors that allow clinicians to track full body movement and progress in real-time. The expansion of the virtual reality-based healthcare platform, REAL System, will be used to address a broad range of
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Hospital Deploys Immersive Virtual Reality Treatment Room for Kids with Cancer
What You Should Know: - Lee Health’s Golisano Children’s Health Center in Naples, FL has deployed a new immersive virtual reality treatment room to improve the chemo experience for kids with cancer. Today, children battling cancer can now receive their chemotherapy while traveling to outer space, going on a deep-sea diving adventure or being immersed inside a video game. - The opening of the immersive treatment room took place earlier this year and is part of a comprehensive expansion of
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Rocket VR Health Launches VR Mindfulness Program for Cancer Patients
What You Should Know: - Rocket VR Health, a digital therapeutics company developing immersive therapy programs launches a new study in partnership with Dr. Linda Carlson, Enbridge Research Chair in Psychosocial Oncology at the University of Calgary Cumming School of Medicine. - The first-of-its-kind study will assess the feasibility of a virtual reality guided mindfulness (VRGM) intervention program in adult cancer patients with chronic cancer-related pain
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Komodo Health & AppliedVR Partner to Drive Therapeutic VR for Chronic Pain
What You Should Know: - Komodo Health, a company delivering patient-level insights by dynamically analyzing the broadest array of data across patients, practitioners, and health systems. today announced a new partnership with AppliedVR, the leader in therapeutic virtual reality (VR) for pain management. - Using Komodo’s technology, AppliedVR will combine its proprietary insights with Komodo’s real-world data to conduct clinical research into the efficacy, cost savings, and health system
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XRHealth Awarded Patent to Measure Sway and Conduct Fall Risk Assessment
What You Should Know: XRHealth received a patent to measure sway and conduct a fall risk assessment in virtual and augmented reality. XRHealth, the leader in extended reality and therapeutic telehealth applications, announces today that they received a patent to measure sway and conduct a fall risk assessment using virtual reality and augmented reality therapy. Assessing Postural Sway in Virtual Reality or Augmented Reality Patent The patent is entitled “Assessing
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AppliedVR Awarded FDA Approval for VR Therapeutic for Lower Back Pain
What You Should Know: - AppliedVR, an L.A.-based advancing the next generation of immersive therapeutics, today announced that the U.S. Food and Drug Administration (FDA) has granted de novo approval for its flagship immersive therapeutic, EaseVRx, to treat chronic low back pain, which previously received breakthrough device designation in 2020. The news also comes on the heels of AppliedVR announcing its $36M series B funding round, bringing its total funding to $71M. - Following
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