What You Need to Know:
– Osso VR rolls out new immersive training experience that has taken a new leap forward in its realism, from the anatomical details of the “patient” to the medical tools and OR environment.
– The training platform is designed for surgeons, sales teams and surgical team trainees to address complexities in learning common procedures and to use new medical devices by providing realistic, haptic-enhanced interactions in an immersive training environment that is repeatable
Osso VR, a validated Virtual Reality (VR) surgical training platform, is rolling out a new training experience in VR with an exceptional level of visual fidelity surrounding every aspect, from anatomical detail to the OR environment. This novel immersive experience is a result of Osso VR’s unique creative team makeup, consisting of an Oscar-winning art director and the world’s largest medical illustration team with alums from Electronic Arts, Microsoft, and Apple.
VR Surgical Training Reaches New Level of Realism
For the first time, big-budget film and game studios are bringing their capabilities to medical VR to deliver solutions that are clinically accurate and emotionally compelling, preparing an entire generation to train in a new way while improving healthcare outcomes around the world.
Osso VR’s training platform is designed for surgeons, sales teams and other trainees to address complexities in learning new procedures and to use novel medical devices by providing realistic, haptic-enhanced interactions in an immersive training environment that is repeatable.
“Osso VR’s team is lightning in a bottle. A once in a lifetime team of leading engineers, artists and educators who have dedicated their careers to optimizing patient safety. This group of oscar and emmy award winners bring an experience that is accurate, engaging, and educational making a significant impact on the adoption of our clinically validated platform,“ said Justin Barad MD, CEO and Co-Founder of Osso VR. “We’ve reached a level of detail in the anatomy, surgical tools, and the OR environment within the platform that was not previously possible. This will improve our ability to accomplish our mission, improving patient outcomes, driving the adoption of high value technologies and democratizing access to surgical education globally.”
Oscar-winning Art Director
Jonathan Sabella, Art Director for Osso VR, has contributed to some of the most prominent content in entertainment, including films, games and VR. The central driving force in his work is his expertise in human and comparative anatomy, which he has used to bring to life memorable characters and performances for modern cinematic universes, including Marvel and Star Wars.
“I am extremely proud to be a part of Osso. Supervising for Alejandro Iñárritu’s Oscar winning VR film Carne y Arena opened my eyes to how virtual reality can impact the real world. When I saw what Justin and the team were doing I knew that it was something I wanted to contribute to.” said Sabella. “We are dedicated to bringing the virtual medical training experience to life, leaving no detail untouched. The colleagues I have the privilege of working with here are some of the most talented and professional I’ve had the opportunity to collaborate with. I’ve spent my career fascinated with anatomy and the chance to work directly with medical illustrators, engineers and leading doctors in the field to help save lives is something I cherish greatly.”
Today, Osso VR’s technology is being used by more than 20 leading teaching hospitals and eight top medical device companies in 20 countries and has been shown to improve surgical performance by 230% in a peer-reviewed study in the Journal of Surgical Education.